Sunday, 7 February 2016

Abstract

The previous games I found were all pretty much online point and click, although I enjoyed Little Wheel, on the whole this type of game doesn't interest me. The idea with my semester 3 project is to make a game that is fun and calming at the same time, I haven't particularly found anything that ticks both of these boxes just yet.

I've started looking at more abstract next gen games which could be put into the above category of 'fun and calming'. I haven't managed to play the first two games however through my research I found these games to be recommended by other players when discussing this subject matter.

Flower

Undergarden

Even though the gameplay of these two titles is distinctly different, there are familiar aspects between the two. They both use similar colour schemes and musical styles. Following on from the games I've looked at previously, this seems to be a common occurrence within these types of games.

The next two titles I looked at are both games which I have played through and found them to have the desired outcome.

Journey

Entwined

I haven't seen either of these games mentioned through my research as yet which tells me that perhaps, the reduction of anxiety could be completely personal to the individual and how they react to certain stimuli. If this is the case, how do I design a game which can appeal to a broad audience but also has these qualities? Hmm...

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