I've started looking at more abstract next gen games which could be put into the above category of 'fun and calming'. I haven't managed to play the first two games however through my research I found these games to be recommended by other players when discussing this subject matter.
Flower
Undergarden
Even though the gameplay of these two titles is distinctly different, there are familiar aspects between the two. They both use similar colour schemes and musical styles. Following on from the games I've looked at previously, this seems to be a common occurrence within these types of games.
The next two titles I looked at are both games which I have played through and found them to have the desired outcome.
Journey
Entwined
I haven't seen either of these games mentioned through my research as
yet which tells me that perhaps, the reduction of anxiety could be
completely personal to the individual and how they react to certain
stimuli. If this is the case, how do I design a game which can appeal to
a broad audience but also has these qualities? Hmm...
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