Wednesday, 5 August 2015

Case Studies

I'm still in the general research stage at the moment, I've been looking at a range of mostly iPad games that I either like the look of style-wise or that I think have interesting dynamics and utilise the touchscreen in a unique way.

Badland

* distinctive look, black characters and objects with vibrant coloured background
* similar to Limbo
* simple sillouette character
* distinct levels set out by seasons (spring, summer, autumn, winter)

Limbo

* black and white with a film grain texture
* Rayman-esc (kind of...)
* depressing setting
* tells a story throughout gameplay however no text or spoken words

Canabalt

* endless runner
* black and white pixellated visuals
* only mechanic is jump!

Alto Adventure

* simple yet affective graphics
* blocked out graphics manage to still look beautiful
* snowboards!

Dark Echo

* black and white (introduction of colour in later levels)
* based on sound and movement - find the exit to win
* press and hold to make louder noises (this could be useful)

Alone

* endless runner set in space
* controlled by movement of finger on touchscreen
* simplistic graphics (bit boring I think!)

Dumb Ways to Die

* love how this game looks
* primarily makes use of touchscreen controls 
* very fast paced

Year Walk

* only controls are left, right, forward, back (scrolling)
* makes use of orientation change
* perhaps the creepiest thing in the whole world

Zen Bound

* need two hands to play!
* gameplay could only work on touchscreen devices
* puzzle, no narrative

Looking back at the games I've briefly investigated they all seem to look quite similar in ways and share a few graphic styles at least. I know what kind of style I want to go for, now it's just waiting for that idea to come...

(if only I had time to play all of these games!!)



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