Update! So I'm still thinking along the lines of a puzzle game with a narrative inbetween the levels but for now I'm purely thinking about stylistics and how the game will look and work. I'm hoping the narrative will come throughout the design process of the mechanics and dynamics of the game.
Below I've just made a really simple list of potential things I could use in my game:
* simple shapes that fit together when the screen is tilted or moved
* jigsaw
* connecting dots
* follow the line without falling off
* maze escape
* enter/exit
* select piece and rotate screen to match it
* touch reactive world
* movement of your finger is replicated by marker piece
* touchscreen as one big button - where you hit it makes it do different things
* hold and direct - hold with one hand, rotate with the other
* pinch and rotate
* pinch and split
Pretty sure this only makes sense to me but hey ho...
On another matter completely - I came to the realisation today that with me having a history of working within Graphic Design, I always struggle to make a start with my projects. At work I have a certain process and I'm always confident of the way I work. I draw down ideas then make them look pretty, or at least I attempt to. I think with not being familiar with the design process of games has held me back a bit at times as I never know what I should be doing first or what's the right or wrong way to go about things.
I talked to Erdin about this as he seems to be a pro (or at least in comparison to me) and he talked me through his process, this was super useful as I really wasn't sure what to do next or how to even make a sufficient start. Under his advisement I plan to make up some paper mock ups and draw out a few levels, once I have the basic mechanics down and am sure I actually like it, then I can move onto visuals and flesh out the story a bit too.
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