Saturday, 29 August 2015

Not Bottom Left Anymore

Through trying to develop levels for my first idea I found that the challenge of the game was too basic and that the piece always being in the bottom left of the grid wasn't something that didn't really work. I found that I was always moving the iPad in the same anti-clockwise direction to get to the win point. So, with that being said I decided to trawl for not an entirely new idea but something that's a little harder and, hopefully, should make you think a bit more.

The pieces still work in the same way - ie, changing the orientation of the iPad moves the pieces thus becomes the controls for the game - but there's an added obstacle/tool to help you win or lose the game. It's a bit like Gravity Tetris (that's not what the game will be called because that's awful in every way). Hopefully this visual will make sense - finding it difficult to visualise what I mean!



I'm going to carry on and work on this for now, I want to produce quite a good number of a levels with varying levels of difficulty and then work on final visuals.

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